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	<title>2010 PC Games</title>
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	<link>http://pcgames2010.com</link>
	<description>The best PC games of 2010</description>
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		<title>Play! The Ultimate Casual Game Collection</title>
		<link>http://pcgames2010.com/play-the-ultimate-casual-game-collection/</link>
		<comments>http://pcgames2010.com/play-the-ultimate-casual-game-collection/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 10:37:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[new-games]]></category>
		<category><![CDATA[Adventure Race]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Arc]]></category>
		<category><![CDATA[Artifact]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Casual Game]]></category>
		<category><![CDATA[Challenging Puzzles]]></category>
		<category><![CDATA[Collection]]></category>
		<category><![CDATA[Corridors]]></category>
		<category><![CDATA[Dozens]]></category>
		<category><![CDATA[Elite]]></category>
		<category><![CDATA[Expedition Of A Lifetime]]></category>
		<category><![CDATA[Few Minutes]]></category>
		<category><![CDATA[Full Version Games]]></category>
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		<category><![CDATA[Masters]]></category>
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		<category><![CDATA[Natalie Brooks]]></category>
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		<category><![CDATA[Quality Family Entertainment]]></category>
		<category><![CDATA[Treasure Hunting]]></category>
		<category><![CDATA[Ultimate]]></category>

		<guid isPermaLink="false">http://pcgames2010.andreica.ro/play-the-ultimate-casual-game-collection/</guid>
		<description><![CDATA[
      Amazon.com 
  Enjoy dozens of full version games in one package&#8211;high-quality family entertainment with variety that can&#8217;t be beat. Take a break for a few hours or just a few minutes. With something for everyone, it&#8217;s easy to get in the game.  The Ultimate Casual Game Collection&#8211;Includes: [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/Play-Ultimate-Casual-Game-Collection/dp/B001Q24UAM/ref=sr_1_4/187-0350895-5278472?ie=UTF8&amp;s=videogames&amp;qid=1268563069&amp;sr=8-4?ie=UTF8&amp;tag=fulwebsol-20"><img style="float:left;width: 150px;height:150px;margin-right: 10px" src="http://ecx.images-amazon.com/images/I/611%2BRYgUjUL._SL500_AA280_.jpg" alt="Play! The Ultimate Casual Game Collection" /></a></p>
<p>      <a href="http://Amazon.com" title="http://Amazon.com" class="autohyperlink" target="_blank">Amazon.com</a> </p>
<p>  Enjoy dozens of full version games in one package&#8211;high-quality family entertainment with variety that can&#8217;t be beat. Take a break for a few hours or just a few minutes. With something for everyone, it&#8217;s easy to get in the game.  The Ultimate Casual Game Collection&#8211;Includes:        Treasure Masters       Compete with the treasure hunting elite in this globetrotting adventure. Race to discover a priceless artifact and uncover the truth before it’s too late! Experience the expedition of a lifetime!       48 levels          More than 10 mini-games         A captivating story               Natalie Brooks       Help Natalie uncover the mystery of a lifetime as you search the secret rooms and hidden corridors of her family estate. Collect clues and discover a surprise that will change Natalie&#8217;s life forever!        Dozens of challenging puzzles          Beautiful 3d graphics          Hundreds of hidden items to discover              Alabama Smith       Join arc <a href="http://www.amazon.com/Play-Ultimate-Casual-Game-Collection/dp/B001Q24UAM/ref=sr_1_4/187-0350895-5278472?ie=UTF8&amp;s=videogames&amp;qid=1268563069&amp;sr=8-4?ie=UTF8&amp;tag=fulwebsol-20" title="More at Amazon">(more&#8230;)</a></p>
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		<title>Borderlands Game Add-On Pack The Zombie Island of Dr. Nex and mad Moxxi&#8217;s Underdome Riot</title>
		<link>http://pcgames2010.com/borderlands-game-add-on-pack-the-zombie-island-of-dr-nex-and-mad-moxxis-underdome-riot/</link>
		<comments>http://pcgames2010.com/borderlands-game-add-on-pack-the-zombie-island-of-dr-nex-and-mad-moxxis-underdome-riot/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 10:37:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[new-games]]></category>
		<category><![CDATA[999999]]></category>
		<category><![CDATA[AddOn]]></category>
		<category><![CDATA[Amazon]]></category>
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		<category><![CDATA[Borderlands]]></category>
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		<category><![CDATA[Island]]></category>
		<category><![CDATA[Missions]]></category>
		<category><![CDATA[Moxxi]]></category>
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		<category><![CDATA[Pack]]></category>
		<category><![CDATA[Png]]></category>
		<category><![CDATA[Riot]]></category>
		<category><![CDATA[Serif Font]]></category>
		<category><![CDATA[Underdome]]></category>
		<category><![CDATA[Zombie]]></category>
		<category><![CDATA[Zombie Island]]></category>

		<guid isPermaLink="false">http://pcgames2010.andreica.ro/borderlands-game-add-on-pack-the-zombie-island-of-dr-nex-and-mad-moxxis-underdome-riot/</guid>
		<description><![CDATA[
      Amazon.com 
    The Borderlands Double Game        Add-on Pack for PC contains the first two add-on content packs released        for the popular first-person shooter Borderlands, now consolidated       [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/Borderlands-Zombie-Island-Moxxis-Underdome-Pc/dp/B0034LAC4Q/ref=sr_1_3/187-0350895-5278472?ie=UTF8&amp;s=videogames&amp;qid=1268563069&amp;sr=8-3?ie=UTF8&amp;tag=fulwebsol-20"><img style="float:left;width: 150px;height:150px;margin-right: 10px" src="http://ecx.images-amazon.com/images/I/61BIMuVttkL._SL500_AA280_.jpg" alt="Borderlands Game Add-On Pack The Zombie Island of Dr. Nex and mad Moxxi's Underdome Riot" /></a></p>
<p>      <a href="http://Amazon.com" title="http://Amazon.com" class="autohyperlink" target="_blank">Amazon.com</a> </p>
<p>    The Borderlands Double Game        Add-on Pack for PC contains the first two add-on content packs released        for the popular first-person shooter Borderlands, now consolidated        on a single disc. Loaded with tons of release specific missions, over-the-top        zombie and riot arena combat that includes single and multiplayer action        and exclusive rewards, the combination of The Zombie Island of Dr. Ned        and Mad Moxxi&#8217;s Underdome Riot serves as the perfect compliment to        the original game.          .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; }  ul.indent { list-style: inside disc; text-indent: -15px; }  table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; }  td.vgoverview { height: 125px; background: #9DC4D8 url(<a href="http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png" title="http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png" class="autohyperlink" target="_blank">images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png</a>) repeat-x; border-left: 1px solid #999999; bo <a href="http://www.amazon.com/Borderlands-Zombie-Island-Moxxis-Underdome-Pc/dp/B0034LAC4Q/ref=sr_1_3/187-0350895-5278472?ie=UTF8&amp;s=videogames&amp;qid=1268563069&amp;sr=8-3?ie=UTF8&amp;tag=fulwebsol-20" title="More at Amazon">(more&#8230;)</a></p>
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		<item>
		<title>Starcraft II: Wings of Liberty</title>
		<link>http://pcgames2010.com/starcraft-ii-wings-of-liberty/</link>
		<comments>http://pcgames2010.com/starcraft-ii-wings-of-liberty/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 10:37:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[new-games]]></category>
		<category><![CDATA[Amazon]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Brood War]]></category>
		<category><![CDATA[Enhancements]]></category>
		<category><![CDATA[Epic Saga]]></category>
		<category><![CDATA[Faction]]></category>
		<category><![CDATA[Familiar Faces]]></category>
		<category><![CDATA[Galaxy]]></category>
		<category><![CDATA[Gameplay Experience]]></category>
		<category><![CDATA[Intrigue]]></category>
		<category><![CDATA[Legions]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Player Campaign]]></category>
		<category><![CDATA[Real Time Strategy]]></category>
		<category><![CDATA[Sci Fi Story]]></category>
		<category><![CDATA[Scripting Tools]]></category>
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		<category><![CDATA[Terran]]></category>
		<category><![CDATA[Wings]]></category>

		<guid isPermaLink="false">http://pcgames2010.andreica.ro/starcraft-ii-wings-of-liberty/</guid>
		<description><![CDATA[
      Amazon.com
      Continue the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the original, StarCraft. Legions of veteran, upgraded, and new unit types will do battle across the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/dp/B000ZKA0J6/ref=sr_1_1/187-0350895-5278472?ie=UTF8&amp;s=videogames&amp;qid=1268563069&amp;sr=8-1?ie=UTF8&amp;tag=fulwebsol-20"><img style="float:left;width: 150px;height:150px;margin-right: 10px" src="http://ecx.images-amazon.com/images/I/41i8LuZ-5tL._SL500_AA280_.jpg" alt="Starcraft II: Wings of Liberty" /></a></p>
<p>      <a href="http://Amazon.com" title="http://Amazon.com" class="autohyperlink" target="_blank">Amazon.com</a></p>
<p>      Continue the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the original, StarCraft. Legions of veteran, upgraded, and new unit types will do battle across the galaxy, as each faction struggles for survival.  Featuring a single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II presents a cast of new heroes and familiar faces in a sci-fi story filled with adventure and intrigue. In addition, Blizzard offers online play through <a href="http://Battle.net" title="http://Battle.net" class="autohyperlink" target="_blank">Battle.net</a> with several enhancements and features to make StarCraft II even better.  Features:  Single-player campaign or multiplayer available Full map-making and scripting tools give players freedom in customizing and personalizing their gameplay experience </p>
<p>   <a href="http://www.amazon.com/Starcraft-II-Wings-Liberty-Pc/dp/B000ZKA0J6/ref=sr_1_1/187-0350895-5278472?ie=UTF8&amp;s=videogames&amp;qid=1268563069&amp;sr=8-1?ie=UTF8&amp;tag=fulwebsol-20" title="More at Amazon">(more&#8230;)</a></p>
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		<title>Popular Electronic Games &#8211; They Are Not Just For Kids Anymore</title>
		<link>http://pcgames2010.com/popular-electronic-games-they-are-not-just-for-kids-anymore/</link>
		<comments>http://pcgames2010.com/popular-electronic-games-they-are-not-just-for-kids-anymore/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 10:35:54 +0000</pubDate>
		<dc:creator>Royce Armstrong</dc:creator>
				<category><![CDATA[new-games]]></category>
		<category><![CDATA[Battle Monsters]]></category>
		<category><![CDATA[Burnout3 Takedown]]></category>
		<category><![CDATA[Cars Boats]]></category>
		<category><![CDATA[Claude Shannon]]></category>
		<category><![CDATA[Coin Operated Arcade Games]]></category>
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		<category><![CDATA[Crude Games]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[Donkey Kong 3]]></category>
		<category><![CDATA[Electronic Games]]></category>
		<category><![CDATA[Espn]]></category>
		<category><![CDATA[Espn Nhl 2k5]]></category>
		<category><![CDATA[Game Consoles]]></category>
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		<category><![CDATA[Nolan Bushnell]]></category>
		<category><![CDATA[Silent Hill 4]]></category>
		<category><![CDATA[Silent Hill 4 The Room]]></category>
		<category><![CDATA[Ted Dabney]]></category>
		<category><![CDATA[Terminator 3]]></category>
		<category><![CDATA[Terminator 3 The Redemption]]></category>

		<guid isPermaLink="false">http://pcgames2010.andreica.ro/popular-electronic-games-they-are-not-just-for-kids-anymore/</guid>
		<description><![CDATA[Superheroes battle monsters and space invaders in fast action games. Players take on the role of these superheroes in epic battles. In other games players race cars, boats, motorcycles, helicopters and planes against villains and even less evil opponents to win high stakes races. Game titles such as Burnout3: Takedown, ESPN, NHL  2K5, Silent Hill 4: The Room, Terminator 3: The Redemption, Donkey Kong 3, and, Pokemon have joined the national lexicon as kids have flocked to the lure of electronic games.]]></description>
			<content:encoded><![CDATA[<p>Superheroes battle monsters and space invaders in fast action games. Players take on the role of these superheroes in epic battles. In other games players race cars, boats, motorcycles, helicopters and planes against villains and even less evil opponents to win high stakes races.</p>
<p>Game titles such as Burnout3: Takedown, ESPN, NHL &#8211; 2K5, Silent Hill 4: The Room, Terminator 3: The Redemption, Donkey Kong 3, and, Pokemon have joined the national lexicon as kids have flocked to the lure of electronic games.</p>
<p>Parents, teachers, preachers and politicians, have criticized and in some cases even banned electronic games. Electronic games have been blamed for poor grades, poor conduct and even poor health. If you listen long enough, electronic games are responsible for all of the problems our young people experience today.</p>
<p>One thing is certain. Kids love them. They buy and play them in ever increasing numbers. Electronic games are here to stay.</p>
<p>People have been trying to play games on computers almost since the days of the very first computer. As early as 1950, Claude Shannon, a mathematician and engineer, believed that computers could be programmed to play chess in competition with humans. He became intrigued with the concept of artificial intelligence. In pursuit of this idea researchers and scientists designed crude games that could be played on the huge and clumsy computers of the 1950s and 1960s.</p>
<p>The first actual electronic games as a consumer product were built as coin operated arcade games in the early 1970s. In 1971 Nolan Bushnell, Ted Dabney and Al Alcorn formed the first game company, Atari. Soon after they produced the first game console and their first electronic game, Pong, as an arcade game. Pong was immediately successful.</p>
<p>This success led Atari and other firms to begin work on home game consoles that could be hooked to TV sets. Atari released its first home console in 1977. Soon games were put on cartridges that could be changed at the whim of the player.</p>
<p>By 1979, the company, Activision, was formed by former Atari game designers. The purpose of this new company was to focus strictly on game software. They decided to leave the development of equipment to play electronic games to other people. This was the first company to build a business of developing and selling electronic games software.</p>
<p>In a short time a spate of game companies sprang up trying to develop software for the infant electronic game industry. The result was a glut of poorly conceived games hitting the market. Consumers turned away in droves and the home electronic game industry faded hit the skids.</p>
<p>By the early 1980s, electronic games were being developed for personal computers. Color graphics, flexible storage capacity and general purpose processors made games much easier to play on personal computers. The game console business was all but dead.</p>
<p>In the late 1980s, two Japanese companies introduced a new generation of game consoles that were technologically capable of handling the new electronic games being produced. These companies were Nintendo and Sega. These game consoles had graphics capabilities that exceeded those of most personal computers. Nintendo also offered a feature that let the console record the game action so a player could pause the action of a game.</p>
<p>Right behind Nintendo came Gameboy, a hand-held game console. Game consoles enjoyed a resurgence of popularity during the 1990s.  A new, even more sophisticated generation of electronic games was introduced by 2001. These consoles included Playstation2 and Xbox. Electronic games continued to become more complex with more action and more graphics.</p>
<p>Electronic games, today, have achieved art form status. They are sort of a wonderful combination of board games and comic books all rolled up into one medium with spectacular graphics and compelling audio. Curiously enough, most electronic games are similar to board games. They have one of two central themes. The first is racing and the other is capturing area or opponents. Perhaps it is because of these similarities that electronic games have begun to capture a wider audience.</p>
<p>As electronic games have matured they have begun to attract more mature audiences. Initially these games were primarily toys for boys. The growth area in the game industry is no longer adolescent males. It is mature adults, both men and women. Many of the most popular board games have been adapted to electronic game formats. Where youngsters hooked game consoles to TV sets, adults are playing games on their PCs, often against other players across the Internet. Grandparents are playing electronic games with grandchildren. They are also joining game clubs to play electronic games on the Internet with other senior citizens in another state or half a world away. Many of the top game companies are betting that older adults are the new growth market for the game industry.</p>
<p>Claude Shannon believed that computers could be programmed to play chess. In a sense he was right. He certainly never imagined chess players reaching across cyberspace as they exercise chess strategies on computerized game boards. Nor could he have imagined video poker, Internet casinos and all of the other popular electronic games people of all ages are playing. Electronic games aren&#8217;t just for kids anymore.</p>
<p>About the author: Royce Armstrong is a successful freelance writer with a business and banking background who believes consumers should get the best value for their money when shopping for toys such as <a target="_new" href="http://www.a1-in-toys.com/electronic-games.html"><b> electronic games</b></a>, <a target="_new" href="http://www.a1-in-toys.com/index.html"><b>playstation 2</b></a>, and <a target="_new" href="http://www.a1-in-toys.com/remote-control-cars.html"><b>game boy</b></a>.</p>
<p>Author: <a href="http://EzineArticles.com/?expert=Royce_Armstrong">Royce Armstrong</a><br />Article Source: <a href="http://ezinearticles.com/?Popular-Electronic-Games---They-Are-Not-Just-For-Kids-Anymore&amp;id=34410">EzineArticles.com</a><br />Provided by: <a href="http://wealthynetizen.com/wordpress-plugin-guest-blogger/">Guest blogger</a></p>
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		<title>Create Computer Games &#8211; Get Started on Creating Your Own Virtual Worlds</title>
		<link>http://pcgames2010.com/create-computer-games-get-started-on-creating-your-own-virtual-worlds/</link>
		<comments>http://pcgames2010.com/create-computer-games-get-started-on-creating-your-own-virtual-worlds/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 10:31:06 +0000</pubDate>
		<dc:creator>Daniel Punch</dc:creator>
				<category><![CDATA[new-games]]></category>
		<category><![CDATA[Common Person]]></category>
		<category><![CDATA[Computer Games]]></category>
		<category><![CDATA[Create Games]]></category>
		<category><![CDATA[Designing Games]]></category>
		<category><![CDATA[Engineering Student]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[First Game]]></category>
		<category><![CDATA[First Option]]></category>
		<category><![CDATA[Foresight]]></category>
		<category><![CDATA[Game Creation]]></category>
		<category><![CDATA[Go Nuts]]></category>
		<category><![CDATA[Headaches]]></category>
		<category><![CDATA[Memory Leak]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Software Engineering]]></category>
		<category><![CDATA[Standpoint]]></category>
		<category><![CDATA[Technical Knowledge]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Water Flows]]></category>

		<guid isPermaLink="false">http://pcgames2010.andreica.ro/create-computer-games-get-started-on-creating-your-own-virtual-worlds/</guid>
		<description><![CDATA[Have you ever wanted to create your own virtual worlds through which to adventure and slay beasts? Find out how you can, even without programming experience.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always loved video games, ever since I first played them on a friend&#8217;s computer in the afternoon after elementary school. There&#8217;s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I&#8217;ve also always wanted to make games myself but, until recently, didn&#8217;t have the technical knowledge to do so. Now, I&#8217;m a second year software engineering student, so if I weren&#8217;t able to code a game without too many dramas there&#8217;d be something drastically wrong. But what about the common person: the person for whom the term &#8216;memory leak&#8217; conjures up images of their grandfather, &#8216;pipeline&#8217; is where the water flows, and &#8216;blitting&#8217; is unheard of? Well, everyone can get in on the game creation process, and you don&#8217;t even need to learn &#8216;real&#8217; programming to do so.</p>
<p>So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.</p>
<p>There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can&#8217;t use when you&#8217;ve decided on the technology you&#8217;re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you&#8217;re first starting out however, the first option will save you many headaches.</p>
<p>So, for a first game you&#8217;re going to want a pretty simple idea. Don&#8217;t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you&#8217;re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it&#8217;s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as &#8216;Space Invaders&#8217;, &#8216;Tetris&#8217;, &#8216;Pacman&#8217; or even &#8216;Pong&#8217; are great places to start. All are largely simple to create but have some inherent challenges. &#8216;Pacman&#8217; for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. &#8216;Space Invaders&#8217; is a nice point to jump in. You can make a simple, complete game without much effort and it&#8217;s almost infinitely extensible.</p>
<p>If you&#8217;re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as &#8216;Monkey Island&#8217;, &#8216;Grim Fandango&#8217;, &#8216;Space Quest&#8217;, &#8216;King&#8217;s Quest&#8217; etc.? Design one of those. Are you into fighting games like &#8216;Street Fighter&#8217;, &#8216;Tekken&#8217;, &#8216;Soul Calibur&#8217;, &#8216;Mortal Kombat&#8217; and so on? Come up with an idea for that. Do you like first person shooters such as &#8216;Quake&#8217;, &#8216;Half Life&#8217; or &#8216;Doom&#8217;? I don&#8217;t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.</p>
<p>Now that you have your idea it&#8217;s time to flesh it out. Don&#8217;t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it&#8217;s set, it should remain set until the tweaking phase (I&#8217;ll go into this more later) or you&#8217;re likely to enter &#8216;development hell&#8217;, where the project goes on and on; more and more work is done with less and less outcome.</p>
<p>At the end of this period of your game creation, you should have the following:</p>
<p>-	A written outline of the game&#8217;s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)</p>
<p>-	A written outline of the story (if there is one, this isn&#8217;t too vital for &#8216;Space Invaders&#8217; or &#8216;Tetris&#8217;, but for &#8216;Uber Quest: An Adventure of Awesomeness&#8217; it&#8217;s a really good idea)</p>
<p>-	A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren&#8217;t fantastic artists and our images can be a little&#8230; open to interpretation&#8230;)</p>
<p>Now that you have a fleshed out idea, it&#8217;s time to work out how this will all get put together. If you&#8217;ve gotten to this point and are worried that you&#8217;re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a &#8216;scripting language&#8217; (a simplified programming language made for a specific task) but in general this isn&#8217;t too complicated or involved. I&#8217;ve compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.</p>
<p>Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you&#8217;ve gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you&#8217;ll get a great feeling from knowing that it is, in its way, finished.</p>
<p>From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn&#8217;t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn&#8217;t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you&#8217;re working on a solid foundation.</p>
<p>When you&#8217;re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It&#8217;s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!</p>
<p>Links:</p>
<p>General Game Creation: <br />(Tools that allow easy creation of many different game types) <br />Game Maker: <a target="_new" rel="nofollow" href="http://www.gamemaker.nl">http://www.gamemaker.nl</a> <br />MegaZeux: <a target="_new" rel="nofollow" href="http://megazeux.sourceforge.net/">http://megazeux.sourceforge.net/</a></p>
<p>Adventure Games: <br />(Games such as Monkey Island, King&#8217;s Quest, Space Quest etc.) <br />Adventure Game Studio: [<a href="http://www.bigbluecup.com" title="http://www.bigbluecup.com" class="autohyperlink" target="_blank">www.bigbluecup.com</a>] <br />AGAST: <a target="_new" rel="nofollow" href="http://www.allitis.com/agast/">http://www.allitis.com/agast/</a> <br />3D Adventure Studio: <a target="_new" rel="nofollow" href="http://3das.noeska.com/">http://3das.noeska.com/</a> <br />ADRIFT (for text adventures): <a target="_new" rel="nofollow" href="http://www.adrift.org.uk/">http://www.adrift.org.uk/</a></p>
<p>Role Playing Games (RPGs): <br />(Games such as Final Fantasy, Breath of Fire, Diablo) <br />OHRPG: <a target="_new" rel="nofollow" href="http://www.hamsterrepublic.com/ohrrpgce/">http://www.hamsterrepublic.com/ohrrpgce/</a> <br />RPG Toolit: <a target="_new" rel="nofollow" href="http://www.toolkitzone.com/">http://www.toolkitzone.com/</a></p>
<p>Fighting Games: <br />(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.) <br />KOF91: <a target="_new" rel="nofollow" href="http://sourceforge.net/projects/kof91/">http://sourceforge.net/projects/kof91/</a> <br />MUGEN (unfortunately the site is largely in French): <a target="_new" rel="nofollow" href="http://www.streetmugen.com/mugen-us.html">http://www.streetmugen.com/mugen-us.html</a></p>
<p>Side-Scrolling Games: <br />(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.) <br />The Scrolling Game Development Kit: <a target="_new" rel="nofollow" href="http://gamedev.sourceforge.net/">http://gamedev.sourceforge.net/</a></p>
<p>There are many others available as well. One particularly useful site for finding game creation tools is: <a target="_new" rel="nofollow" href="http://www.ambrosine.com/resource.html">http://www.ambrosine.com/resource.html</a></p>
<p>Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: [<a href="http://www.clickteam.com/English/" title="http://www.clickteam.com/English/" class="autohyperlink" target="_blank">www.clickteam.com/English/</a>] <br />Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.</p>
<p>If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:</p>
<p>Java Game Programming: <br /><a target="_new" rel="nofollow" href="http://fivedots.coe.psu.ac.th/~ad/jg/">http://fivedots.coe.psu.ac.th/~ad/jg/</a> <br /><a target="_new" rel="nofollow" href="http://www.gamedev.net/reference/articles/article1262.asp">http://www.gamedev.net/reference/articles/article1262.asp</a> <br /><a target="_new" rel="nofollow" href="http://javaboutique.internet.com/tutorials/Java_Game_Programming/">http://javaboutique.internet.com/tutorials/Java_Game_Programming/</a></p>
<p>Visual Basic Game Programming: <br />[<a href="http://markbutler.8m.com/vb-tutorial.htm" title="http://markbutler.8m.com/vb-tutorial.htm" class="autohyperlink" target="_blank">markbutler.8m.com/vb-tutorial.htm</a>]</p>
<p>C++ Game Programming: <br /><a target="_new" rel="nofollow" href="http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm">http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm</a> <br /><a target="_new" rel="nofollow" href="http://www.rit.edu/~jpw9607/tutorial.htm">http://www.rit.edu/~jpw9607/tutorial.htm</a></p>
<p>General Information: <br /><a target="_new" rel="nofollow" href="http://www.gamedev.net/">http://www.gamedev.net/</a> <br /><a target="_new" rel="nofollow" href="http://www.gamasutra.com/">http://www.gamasutra.com/</a></p>
<p>Daniel Punch <a href="http://M6.Net" title="http://M6.Net" class="autohyperlink" target="_blank">M6.Net</a> <a target="_new" href="http://www.m6.net">http://www.m6.net</a> Daniel Punch is a university student learning how to make a living through having fun.</p>
<p>Author: <a href="http://EzineArticles.com/?expert=Daniel_Punch">Daniel Punch</a><br />Article Source: <a href="http://ezinearticles.com/?Create-Computer-Games---Get-Started-on-Creating-Your-Own-Virtual-Worlds&amp;id=5878">EzineArticles.com</a></p>
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